. - armortech makes the aim, cunning, absorb, shield augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0 and 6. . Offhands for DPS and Healers will have alacrity. Stat Priority. Augments Guide. The current augments were already cost-prohibitive for a lot of players,. Its an artificial roadblock to maximize your character's gear. 1k dps with new augments, bc it's not the gear. The 300 augments it gives you the recipes but the mats are hard to come by. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 7. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. The dedicated guide contains tips for all roles in both PvE and PvP. Asked By: shellyparker in Victoria, BC. 0) will be reintroducing the vertical progression path for gearing. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. 2 bonus damage and some crit. Augments from Legends have been removed from the Riot. I really want to score those huge crits honestly. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. ago. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. - augments (better add stat for your char)) If you do the. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. Pre-mades will get bored no longer having seals to club. Augment schematics come from Rich Yield Sliced Tech Parts missions. With the release of patch 6. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. On the GTN you can. 0”. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. base is the base damage of the attack (typically a range). One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Right-click on the modification station and drop the piece of gear on the window that appears. 3. 2. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Updated November 1, 2023. 1. The price of MK-11's and Augments will sky rocket. Schematic source The. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. With Patch 6. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. I wouldnt say that the augments are useless. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. for 11th level slot comp. This is using different crew persons (at 50 rep), on different toons, in d. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. The critical hit damage of Charged Burst is increased by 20%. 2. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. To add these kits to your. Augments. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian. I am talking about buying a Augment for which I do not have a schematic for. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. . 6k. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Advanced Shield Augment 74 x 13 + Advanced Absorb Augment 74 x 1; To see a more indepth look at 6. 14. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. He is a dps sin and plans to stay that way, alth. Posted February 26, 2021. . -. Be sure to pull out your augments before upgrading to avoid losing them. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. Grade 4: Level 32-40: 240-300. 1 is currently set to release on. 0 will offer players new experiences and ways to obtain gear. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Watch Video. 1 is currently set to release on August 2nd 2022. Highlight. So anyway, here's how it goes:April 6, 2022. If you're missing the 1. 1. 0) will be reintroducing the vertical progression path for gearing. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. . 2 - Make not end game players participate in End game Content so they can get the new shiny things. Accuracy to 110. Slicing is the crew skill that generates the schematics for augments. Suggestion Box. Edited December 14, 2019 by JediQuaker. Vet will drop 330, 332, and 334. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. SWTOR 7. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. 1 is coming soon! With Game Update 7. - Muratso each player uses 14 augments, an operation group has 8 players so that is 112 augments in total, that means they need to raid for 224 hours to farm the pve material for a full group, assuming they clear 5 bosses an hour, which is pretty easily achievable for a good nightmare raiding group. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. SWTOR Armormech Crafting Guide. 0? i. Augments. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. Afterall, 330 augments only cost 500. You can learn more about Augments in SWTOR 7. There is the PvE instance and the PvP instance. You can utilise three tiers of augments depending on your budget. hi all, I see new augments have hit the market. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Crafting Endgame Gear. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. The vertical progression has always been the same and the. Noircaller. 8k. All of the healer changes will be covered in a dedicated article. 1. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. They get them from the vendor as they level. - armortech makes the aim, cunning, absorb, shield augments. 1. Rank 6 augments require level 17 and a MK-2 slot. the remove fee for augments is calculated by the level. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Level 80 Crafting Guides. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. With every new expansion in Star Wars The Old Republic comes changes to the gearing system. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. Individual Pieces. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. Posted November 25, 2012. 1. Posted February 12, 2012. The game update is titled “Chains in the Dark” and will introduce a new. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. Bonus Damage = Presence * 0. If you want all the schematics for your craft, it does take time. Individual Pieces. They take 2 of each of the 3 mats for your prof, and have a low crafting time. If more PvP-related information gets revealed, I’ll update this article. 4 releases on October 20, 2020. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. . 1. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). SWTOR Class Guides Menu Toggle. Imo, playing a scoundrel is just way more fun. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. 26. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. There's no. 0 dropped in 2016, maybe before. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. x will see new augments once most folks are far enough along on the gear path and need something else to improve their stats and mix/max (to the extent players not engaged in Vet and MM R-4, which will be almost everyone, will still bother working on progressing their stats). Bonus Healing = Presence * 0. Affected combat styles include: Powertech and Vanguard. To make your gear even stronger, you can add augments. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!EDIT: Removed a part that made people think this was a rant thread If 5. - synthweaving makes the strength, willpower, critical, surge augments. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. 26. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. SWTOR 7. Ive been making the purple might Augments that add strength and endurance. You need 110% accuracy and not just 100% because bosses have a 10%. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. Here is a guide on how to get access to them. Fireymonkeyboy. Game Update 7. . They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Forums. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. . Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. This article is not a strict. If a piece of gear does not have an augment slot, then you have to install one using a. Almost everyone should get this tier of. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). . In the ones with no crafter tag, no % tag or No Research. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Swtor Augmentation Slot Component Mk-11. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. augmentation slot component MK-11. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. SWTOR Class Guides Menu Toggle. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. Start analyzing your combat logs to see if you are hitting the 1. Flourish Burst. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. Level 80 Crafting Guides. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. Followers 0. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If taken out of the materials bank to deconstruct, no component is rendered. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Members Online •. I often use this to know what level. 0 gear. The devs also invented a brand new gear slot. 1a. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. PvP Season 2 - PvP Season 2 “Piercing the Veil” will begin March 28th! Learn more about the changes on PvP medals and new rewards in this article: PvP Season 2 “Piercing the Veil. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Sorcs were very squishy in earlier expansions, but as of 5. Members. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. As a newbie, I'm still feeing my way through the game. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. The profit comes from crit chance. Store. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. Which Augments. SWTOR 7. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Kissakias said: 1. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. Augments: x14 Augments and x14 Augment kits. Any crafts grade 11 component can be RE's to a MK11 aug slot component. The dedicated guide contains tips for all roles in both PvE and PvP. In order to add the slot you would buy or craft the kit then go to the station put the. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . The dedicated guide contains tips for all roles in both PvE and PvP. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Sort by:Companion crew skill increases after each mission or crafting. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. ) Edited June 16, 2020 by. 3. Main hands will have critical. - Kits are made by Synthweavers, Armstech or Armormech. They sell in Trade Chat because they're more expensive than the GTN allows. This was supposed to be part of 7. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. #darthvader #victoriaBC #. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Updated June 13, 2023. The class also offers great threat. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. How do I acquire these?A roadmap of sorts. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. -. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Well the thing is, an MK-6 augment kit is not a crafting mat. wearable pieces made by a craft can crit to get an augment slot; post-1. The minimum item-rating for most types of gear used to be 320 – it is now 324, so new players will start at 324. Mats for one Synthweaving augment (crit or. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Sythnweaving crafts Alacrity (cast speed), Command. Afterall, 330 augments only cost 500. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR Cybertech Crafting Guide. Your Starship is home base for you and your crew. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. The system was also intended to reduce. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. Almost everyone should get this tier of. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processdepends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 3; New Cartel Market items in 7. Posted April 26, 2013. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. PvP Warzones and Arenas in 7. PvP Seasons 4 Guide and Rewards. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Whats the deal with them and how are you intended to use them?Game Update 7. You can utilise three tiers of augments depending on your budget. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. It does not surprise me that they specifically mentioned group pvp. And as always we look forward to hearing your feedback on these changes. Let Us Remove MK-11 Augment Kits from Gear. 1. I've now created and additional augmentation slot on a lightsaber. Members. |. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Almost everyone should get this tier of. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. SWTOR Tunings. However, I don't get to play them in Ops with my guild. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. That's so insane. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The dedicated guide contains tips for all roles in both PvE and PvP. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 3 this slot will be of the same level/craft rank (1-6) as the item. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. 3 called “Old Wounds”. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augmentation Kit MK-1 is a player-created item. 0 introduced a valid item rating range in level 80 matches. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. |. 3 Mercenary Bodyguard Combat Style (Class) Guide. 4 BioWare released a new tier of Augments (IR300). The dedicated guide contains tips for all roles in both PvE and PvP. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Updated for 7. 1. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. Armormech is simply the crafting of cunning and aim armor. Broadsword revealed what SWTOR 7. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). e. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. To view the exact numbers for your class, search online for “swtor optimal stats 5. The guide is up-to-date for Patch 7. 0, and that includes the existing tier of augments. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. Augments and Augmentation Kits are still craftable, and able to be used on all 7. - synthweaving makes the strength, willpower, critical, surge augments. . 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. Augments are mainly to fix holes in stats. 0. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. One of the major letdowns with Game Update 7. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. 0 from the dedicated guide. 38% Surge Value: 68. Ive tried bringing the prices down low, but people really only want the purple ones. The dedicated guide contains tips for all roles in both PvE and PvP. Deeper Links: SWTOR Guides SWTOR News. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. Almost everyone should get this tier of. I listed these off the top of my head so I may have. Rank 6 augments require level 17 and a MK-2 slot.